Blizzard Comments On Classes In Diablo 3

July 3rd, 2008 / / by Sol Invictus

Blizzard poster Bashiok has commented on the game’s five classes, emphasizing on their diversity and uniqueness as characters , unlike the overlapping and relatively bland classes in Age of Conan. Continue reading this entry »

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How To Make A Proper Sequel: Evolving The Story

July 3rd, 2008 / / by Solivagant

I’ve received a lot of feedback regarding a post I made on my Destructoid blog, more positive than negative so I decided to continue that line of thought and further compare Diablo 3 and Fallout 3.

I started my post by stating that everything that I’d seen on June 28 got me interested in Diablo 3. Everything that I’ve seen since then has only gotten me even more interested.

Continue reading this entry »

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EuroGamer Interviews Mike Morhaime

July 3rd, 2008 / / by Sol Invictus

Mike Morhaime, CEO and co-founder of Blizzard has been interviewed at EuroGamer. He had some very positive things to say about the PC gaming industry, reaffirming his support for the platform and poked holes in some of the things people have been saying about it, such as the supposed ‘demise’ of PC games. Continue reading this entry »

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Diablo 3: Player Killing is out, PvP is in

July 2nd, 2008 / / by Sol Invictus

Blizzard poster Bashiok writes on the World of Warcraft forums that the ability to kill other players without their consent (also known as PK’ing) is not going to be a part of Diablo 3’s gameplay as it was in the previous two iterations of the series. Continue reading this entry »

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Diablo 3 Producer: “Color is your friend”

July 2nd, 2008 / / by Sol Invictus

MTV’s Multiplayer Blog has an interview with Diablo 3’s lead producer, Keith Lee, on his thoughts about the recent issues and petitions relating to the game’s use of colors and he had some of the following things to say about it, justifying the art direction and its use of colors. Continue reading this entry »

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Blizzard WWI WoW Pet Revealed

July 2nd, 2008 / / by Sol Invictus

Those of you who were lucky enough to participate in the recent Blizzard Invitational will be happy to discover a redeemable key code in your package for an in-game World of Warcraft pet that happens to be none other than Tyrael, the archangel from the Diablo series. Blizzard guy Barnakk had this to share in the World of Warcraft forums:

The code for the in-game World of Warcraft pet that was provided in the goodie bag at the 2008 Worldwide Invitational will be usable at our Pet Redemption Webpage after patch 2.4.3 is released in the near future.

After you have received the in-game code from this webpage, the Alliance will travel to Stormwind and the Horde to Undercity to visit a new NPC where you will be able to claim the in-game pet.

The pet itself will be a miniature version of the Archangel Tyrael of Diablo 2 fame who will travel with you on all your grand adventures in Azeroth! Pictures of this amazing new pet will be available on the official website soon for everybody to check out.

Source: World of Warcraft Forums

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Dear Blizzard: Do Not Change The Art Direction!

July 1st, 2008 / / by Sol Invictus

I felt very compelled to create this petition in response to the recent and very vocal requests from some members of the Diablo fans community who are, in a word, ‘disappointed’ with Diablo 3’s current artistic direction.

This petition is created to represent those of us, whom I feel are great in number, who genuinely believe that Blizzard should continue to do what they are doing with Diablo 3’s art direction and not bend to the wishes of those who would wish to see Diablo 3’s beauty and vibrancy reduced to shades of gray and brown.

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Diablo 3 interview - random areas, co-op and the rest

July 1st, 2008 / / by Sp3tSnAz

The Guardian has an interview conducted by one of its game writers, Greg Howson, talking to Leon Boyarsky, the Lead World Designer of Diablo 3. It’s a short interview but full of interesting information like the Adventure Quests, as well as comparisons to other games in the genre including Hellgate: London, Mythos and Titan Quest.

So how do you fit the random settings, which Diablo is well known for, in with the more structured game you appear to be planning?

This is where the “adventures” come in. Even in the previous games, where there was a lot of random elements, there were still specific characters in specific towns. But to keep as much of a random feel as possible we have these things called adventures. These are quests or scripted events or anything that can fit into slots in the world. These will be randomly placed and may appear in your game or may not. They could be little scenarios, or self contained events. We can chain them together and say if this spawns in this game then this will also happen. But your friend may not even see any of them in his game. But we’re not afraid to put the work into that as we think people will play this game twenty times in a row because that is what the randomness is there for. So if you don’t see it on your first go you may see it on your fifth. And that makes people want to play even more. And now we have new classes, with class specific quests and different NPC reactions to each class. This just adds to the variety and there is lots that can be mixed and matched. The adventures are like the flavour on top of the fixed action.

What do you think of the clones that have sprung up since Diablo 2 such as Mythos, Titan Quest, Hellgate etc?

We play a lot of games, we’re all gamers. I know people on the team have played those games. We look at all games and think “we like that” or “we don’t like that”. But then all developers do that. Yes, I’m being politically correct here!

Enjoy :)

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Blizzard Confirms Development of Next-Gen MMO

July 1st, 2008 / / by Sol Invictus

OnlineWelten.com’s video interview with Blizzard VP Rob Pardo during the Worldwide Invitational revealed the development of a mystery title.

“There is still one unknown project,” Pardo says in the interview. “We have another development team.”

When queried, Pardo affirmed that Blizzard’s recent job listings for an “unannounced next-gen MMO” were not related to Diablo III. According to Shacknews, the company had previously stated that the project was not a World of Warcraft expansion either.

Feel free to have your say on what game you think they’re developing.

Spotted at: Shacknews

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“Make it darker !!!”

July 1st, 2008 / / by Syl

First video this week-end, first whine about the current art style.

The main objective of this petition is to show Blizzard that there’s a significant number of players that dont agree with the current art style of the game, with this petition we hope to make Blizzard ear our voices, our opinions and our suggestions and we seriously want some changes in the artistic direction of the game so it could be more coherent and familiar with the Diablo universe.

Link: Petition to Make The Game Darker

For those of you who agree, feel free to voice how you feel about the current design at the petition.

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