Posts Tagged ‘Jay Wilson’

Jay Wilson Describes How Game Will Appeal To ‘Diablo’ Fans And Broad Audience

August 15th, 2008 / / by Sp3tSnAz

MTV Blog has once again scored an interview with Jay Wilson, this time on the appeal of the game to a wide audience.

According to lead “Diablo III” designer Jay Wilson, the team has to appease an “extremely broad audience” as well as hardcore fans.

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‘Diablo III’ Rounds Out Trilogy, But Not The End Of ‘Diablo’

August 12th, 2008 / / by Sp3tSnAz

MTV Blog has yet another interview with Jay Wilson, this time to do with way that Diablo 3 will summarise the story arc of the games.

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Jay Wilson on Gender Issues

August 12th, 2008 / / by Sp3tSnAz

The MTV Blog has another interview up with Jay Wilson, where they deal with the gender issues in Diablo 3, including the reason for it’s introduction and any differences between the genders of classes.

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Jay Wilson on Battle Net 2, Pricing and Releases

August 6th, 2008 / / by Sp3tSnAz

UGO has an article up with Jay Wilson, this time detailing some details of the multiplayer aspects of the game and how they will run.

The most exciting changes we discussed related to the new and improved Battle.net. Most of what’s going to happen is still in the planning stages, but fans can in general expect to see more integration between game and community. No one will be forced to sign on to Battle.net to play Diablo III, but characters created offline will not be playable online in the interests of limiting any potential for cheating the system.

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Crying Over Colors: Jay Wilson Responds

August 5th, 2008 / / by Sol Invictus

MTV’s Multiplayer Blog has gotten in touch with Diablo 3’s Lead Designer, Jay Wilson, seeking his response to the brouhaha over the color and graphics related complaints that emerged shortly after Blizzard unveiled Diablo 3’s 20-minute gameplay trailer and accompanying screenshots more than a month ago.

Within the interview, Jay Wilson responds to six of the most popular Photoshopped Diablo 3 “before” and “after” screenshots, including the infamous and oft-cited homophobic “Necromancer’s Choice vs WOW Gayness” screenshot that spawned the whole mess on 4chan.

Following the jump are some snippets that should rile you up or make you happy, depending on which side of the fence you stand on.

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Blizzard Denies Art Complainers Their Day

August 1st, 2008 / / by Sol Invictus

Blizzard’s Jay Wilson, lead designer of Diablo III has finally posted a response to the users complaining about Diablo III’s colorful art direction with a definite show stopper of an interview in MTV’s Multiplayer Blog.

52,000 signatures certainly wasn’t enough to sway Blizzard’s opinion on the subject and make them scrap over 2 years of work. As most people know, e-petitions work about as well as goth clothing on… well… anyone. Except for goths. Those complaining about the game’s art direction are the goths of the internet.

But that’s just my take on it.

“There’s no going back now,” he said during an interview in a Manhattan hotel where Blizzard was showcasing their newest games. “We’re very happy with how the art style is. The art team’s happy. The company’s happy. We really like this art style, and we’re not changing it.”

We all know that regardless of the game’s art direction, Diablo III will most undoubtedly outsell its predecessors and achieve top honors, so there’s little anyone can do to dissuade Blizzard from its decision to make the game more accessible to everyone.

Jay also notes the decision didn’t come easy when he states that Diablo III carried a grim and gritty look two and a half years ago during the game’s first and second iterations, but with all the targets on screen it became difficult to see what was actually going on and that the light radius from previous games didn’t quite work in a true 3D environment.  When they made the move to a third art style they realized it was time for a change.

Jay further notes that there will indeed be ‘dark’ environments all throughout the game in spite of the game’s brighter areas, so we can expect to see a significant degree of diversity throughout the game’s locations.

Further details can be read at MTV Multiplayer, so be sure to check out the full article.

Thanks Delacroix.

Joystiq chats with Jay Wilson on Diablo 3

June 29th, 2008 / / by Sp3tSnAz

Joystiq has a new interview up with lead designer of Diablo 3, Jay Wilson. The interview deals with many different topics, however there isn’t too much we don’t know already.

From a lore perspective, when is the game set? [Ed: Warning, spoilers below if you haven't played through Diablo 2: Lord of Destruction!]

It’s about 20 years after Lord of Destruction. Essentially since then, if you’re familiar with the lore, Tyreal destroyed the worldstone and the general consensus was that this was going to be the big Hell invasion because the worldstone’s keeping everything back. And essentially that invasion never happened and one of the many questions is … why? And we aren’t going to answer that today, but that’s what the story addresses. What’s happened to Tyreal since then? What’s happened to Deckard Cain?

We bring back a lot of characters, not just from Diablo 2 but Diablo 1 as well. We’re also bringing back some characters in kind of unconventional ways. For example, the barbarian we showed today is actually meant to be the same barbarian from Diablo 2. So we’re planning on doing a lot of cool stuff to make a richer storyline.

Enjoy :)